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Little nightmares 2 elevator
Little nightmares 2 elevator









#Little nightmares 2 elevator tv

Hop inside the incinerator when it’s done and take the key, then return to the TV room. Put the teddy inside it, then jump up and pull on the handle next to the incinerator door. Ride the elevator down and you’re in a morgue. You can place it behind the x-ray screen and pull the lever if you want to confirm it's the right one with the key inside. Grab the teddy and carry it to the elevator you passed. Pick up the teddy on the far right-hand side of the room - not the one on the table. Keep going right and there’s a play room with a teddy on the table. There’s a clue here that there’s a teddy with a key inside it.

little nightmares 2 elevator

Ignore the illuminated elevator for now and go past it into the X-ray room. When you regain control, stay on the lower floor and go over to the right. Do this three times then run towards the door. Walk and touch the TV, then move the left stick until it vibrates and the corridor on the screen is straight. In the next room, you’re tuning another transmission. Then throw the can at the button by the powered door to activate it. Inside, jump on the handle of the vending machine to make a can appear. In the next room, go up to the top of the room to find another ghostly child, then press on to the right as normal.Īfter the ward, you’ll find a dead end, so circle back and go up the spooky corridor to the illuminated door. When you drop down, a new mechanic is introduced: the flashlight.Ĭontinue through the gap to the right, then you’re on a hospital ward. Quickly jump inside the vent, and make your way to the other side. Drop down, and help Six pull open the grate on the other side.

little nightmares 2 elevator little nightmares 2 elevator

There’s a cell in a panel to your well here, take it then walk across to the other side of the hallway and deposit it in the panel there. Manage cookie settings Little Nightmares 2 Part 4Īs you make your way inside, walk over to the right and crouch under the bed.Ĭontinue forward, then push through the door with Six.Īfter the scene, jump onto the bed, climb up the rungs on the other side, then up the knotted bedsheets.įollow Six across the beds, then hop across to the hole in the wall. To see this content please enable targeting cookies. With the nightmarish school in their wake, Mono and Six find themselves in a new building, with a fresh set of horrors in store.Īfter climbing in through the window from the rain-slick street, the dim corridor lined with scattered hospital beds, it's clear that this new area has a different - and no less unsettling - vibe.









Little nightmares 2 elevator